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use crate::api::dungeon_mode::entity::DungeonEntity;
use crate::api::overlay::{CreatableWithLease, OverlayLoadLease};
use crate::ctypes::*;
use crate::ffi;
use crate::string_util::str_to_cstring;
use core::ffi::CStr;
use core::fmt::Debug;
/// Builder for creating dungeon message log messages.
///
/// By default message will be shown 'quiet', meaning there will be no popup
/// shown when the message is logged. You can force a popup to be shown with [`Self::popup`],
/// but please also note that with some configurations, a popup will always be displayed, even
/// if [`Self::popup`] is not called. See the implementation for more details.
///
/// Also see [`crate::api::messages::GameStringBuilder`]; this is using pretty much the same
/// principles for building the actual message strings.
pub struct LogMessageBuilder<'a> {
_lease: OverlayLoadLease<29>,
popup: bool,
check_user: bool,
target_check_fainted: Option<&'a DungeonEntity>,
}
impl<'a> CreatableWithLease<29> for LogMessageBuilder<'a> {
fn _create(lease: OverlayLoadLease<29>) -> Self {
Self {
_lease: lease,
popup: false,
check_user: false,
target_check_fainted: None,
}
}
fn lease(&self) -> &OverlayLoadLease<29> {
&self._lease
}
}
impl<'a> LogMessageBuilder<'a> {
/// Show a message popup when the message is displayed.
pub fn popup(&mut self) -> &mut Self {
self.popup = true;
self
}
/// Do not show the message if the user is fainted.
///
/// # Note
/// [`Self::target_check_fainted`] will take precedence over this, both can not be active
/// at the same time.
pub fn check_user_fainted(&'a mut self) -> &'a mut Self {
self.check_user = true;
self
}
// Do not show the message if the target is fainted and an unknown check
// regarding the user passes.
pub fn target_check_fainted(&'a mut self, target: &'a DungeonEntity) -> &'a mut Self {
self.target_check_fainted = Some(target);
self
}
/// Replaces instances of a given placeholder tag by the string representation of the given entity.
/// Concretely this means that any occurrences of `\[string:<string_id>\]` will be replaced by the
/// name of the given entity.
/// Example: If use pass `string_id` with 1, it will replace all occurrences of `\[string:1\]`.
///
/// # Note
/// As a performance optimization this will immediately reserve that string with the game when
/// called. This can have weird effects if you expect to show the message built by this builder
/// at a later time.
pub fn string(&mut self, string_id: u16, entity: &DungeonEntity) -> &mut Self {
// SAFETY: We have a lease on the overlay existing.
unsafe {
ffi::SubstitutePlaceholderStringTags(string_id as c_int, force_mut_ptr!(entity), 0)
}
self
}
/// Writes a log entry using the message with the given message ID.
pub fn log_msg(&mut self, user: &DungeonEntity, message_id: i32) {
// SAFETY: We have a lease on the overlay existing.
unsafe {
match (self.popup, self.check_user, self.target_check_fainted) {
(false, false, None) => ffi::LogMessageByIdQuiet(force_mut_ptr!(user), message_id),
(_, true, None) => {
ffi::LogMessageByIdWithPopupCheckUser(force_mut_ptr!(user), message_id)
}
(false, _, Some(target)) => ffi::LogMessageByIdQuietCheckUserTarget(
force_mut_ptr!(user),
force_mut_ptr!(target),
message_id,
),
(true, false, None) => {
ffi::LogMessageByIdWithPopup(force_mut_ptr!(user), message_id)
}
(true, _, Some(target)) => ffi::LogMessageByIdWithPopupCheckUserTarget(
force_mut_ptr!(user),
force_mut_ptr!(target),
message_id,
),
}
}
}
pub fn log_str<S: AsRef<str> + Debug>(&mut self, user: &DungeonEntity, message: S) {
self.log_cstr(user, str_to_cstring(message))
}
pub fn log_cstr<S: AsRef<CStr>>(&mut self, user: &DungeonEntity, message: S) {
let message = message.as_ref().as_ptr() as *const c_char;
// SAFETY: We have a lease on the overlay existing.
unsafe {
match (self.popup, self.check_user, self.target_check_fainted) {
(false, false, None) => ffi::LogMessageQuiet(force_mut_ptr!(user), message),
(_, true, None) => ffi::LogMessageWithPopupCheckUser(force_mut_ptr!(user), message),
(true, false, None) => ffi::LogMessageWithPopup(force_mut_ptr!(user), message),
(_, _, Some(target)) => ffi::LogMessageWithPopupCheckUserTarget(
force_mut_ptr!(user),
force_mut_ptr!(target),
message,
),
}
}
}
}