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//! Traits, structs and functions related to ground mode.
#[allow(unused_imports)] // for easier reference in the docs of script_special_process_call
use crate::api::gameplay;
#[allow(unused_imports)] // for easier reference in the docs of script_special_process_call
use crate::api::items;
use crate::api::monsters::MonsterSpeciesId;
use crate::api::overlay::{CreatableWithLease, OverlayLoadLease};
#[allow(unused_imports)] // for easier reference in the docs of script_special_process_call
use crate::api::script_vars::ScriptOpcodeId;
use crate::ctypes::{c_char, c_void};
use crate::ffi;
/// A special process ID with associated methods to get metadata.
///
/// Use the associated constants or the [`Self::new`] method to get instances of this.
pub type SpecialProcessId = ffi::special_process_id;
impl Copy for SpecialProcessId {}
/// This impl provides general metadata about special processes in the game.
impl SpecialProcessId {
/// Returns the ID struct for the special process with the given ID.
///
/// # Safety
/// The caller must make sure the ID is valid (refers to an existing special process),
/// otherwise this is UB.
pub const unsafe fn new(id: u32) -> Self {
Self(id)
}
/// Returns the ID of this special process.
pub const fn id(&self) -> u32 {
self.0
}
}
impl From<SpecialProcessId> for u32 {
fn from(v: SpecialProcessId) -> Self {
v.0
}
}
/// Misc. and general ground mode functions, guarded by this struct.
pub struct GroundModeContext(OverlayLoadLease<11>);
impl CreatableWithLease<11> for GroundModeContext {
fn _create(lease: OverlayLoadLease<11>) -> Self {
Self(lease)
}
fn lease(&self) -> &OverlayLoadLease<11> {
&self.0
}
}
impl GroundModeContext {
/// Processes calls to the [`ScriptOpcodeId::OPCODE_PROCESS_SPECIAL`] script opcode.
///
/// Returns result value of the special process if it has one, otherwise 0.
///
/// Some built-in special processes include:
///
/// - [`SpecialProcessId::SPECIAL_PROC_KEY_WAIT_INIT`] : [`gameplay::key_wait_init`]
/// - [`SpecialProcessId::SPECIAL_PROC_IS_BAG_FULL`] : [`items::InventoryBag::is_full`]
/// - [`SpecialProcessId::SPECIAL_PROC_COUNT_ITEM_TYPE_IN_BAG`] : [`items::InventoryBag::count_item_type`]
/// - [`SpecialProcessId::SPECIAL_PROC_ADD_ITEM_TO_BAG`] : [`items::InventoryBag::add_item`]
/// - [`SpecialProcessId::SPECIAL_PROC_0x39`] : [`items::InventoryStorage::is_full`]
/// - [`SpecialProcessId::SPECIAL_PROC_COUNT_ITEM_TYPE_IN_STORAGE`] : [`items::InventoryStorage::count_item_type`]
/// - [`SpecialProcessId::SPECIAL_PROC_0x2A`] : [`items::InventoryStorage::remove_item`]
/// - [`SpecialProcessId::SPECIAL_PROC_ADD_ITEM_TO_STORAGE`] : [`items::InventoryStorage::add_item`]
/// - [`SpecialProcessId::SPECIAL_PROC_INIT_MAIN_TEAM_AFTER_QUIZ`] : [`gameplay::init_main_team_after_quiz`]
/// - [`SpecialProcessId::SPECIAL_PROC_0x3`] : [`gameplay::script_special_process_3`]
/// - [`SpecialProcessId::SPECIAL_PROC_0x4`] : [`gameplay::script_special_process_4`]
/// - [`SpecialProcessId::SPECIAL_PROC_0x3A`] : [`gameplay::AdventureLog::increment_number_dungeons_cleared`]
/// - [`SpecialProcessId::SPECIAL_PROC_0x3B`] : [`gameplay::AdventureLog::increment_number_of_big_treasure_wins`]
/// - [`SpecialProcessId::SPECIAL_PROC_SEND_SKY_GIFT_TO_GUILDMASTER`] : [`gameplay::AdventureLog::increment_number_of_gifts_sent`]
/// - [`SpecialProcessId::SPECIAL_PROC_SET_TEAM_SETUP_HERO_AND_PARTNER_ONLY`] : [`gameplay::set_team_setup`]
/// - [`SpecialProcessId::SPECIAL_PROC_SET_TEAM_SETUP_HERO_ONLY`] : [`gameplay::set_team_setup`]
/// - [`SpecialProcessId::SPECIAL_PROC_IS_TEAM_SETUP_SOLO`] : [`gameplay::count_party_members`]
/// - [`SpecialProcessId::SPECIAL_PROC_GET_SOS_MAIL_COUNT`] : [`gameplay::get_sos_mail_count`]
/// - [`SpecialProcessId::SPECIAL_PROC_DUNGEON_HAD_REQUEST_DONE`] : [`gameplay::dungeon_had_request_done`]
/// - [`SpecialProcessId::SPECIAL_PROC_0x3D`] : [`gameplay::script_special_process_x3d`]
/// - [`SpecialProcessId::SPECIAL_PROC_0x3E`] : [`gameplay::script_special_process_x3e`]
/// - [`SpecialProcessId::SPECIAL_PROC_0x17`] : [`gameplay::script_special_process_x17`]
/// - [`SpecialProcessId::SPECIAL_PROC_COUNT_TABLE_ITEM_TYPE_IN_BAG`] : [`gameplay::item_at_table_idx`]
/// - [`SpecialProcessId::SPECIAL_PROC_PREPARE_MENU_ACCEPT_TEAM_MEMBER`] : [`Self::prepare_menu_accept_team_member`]
/// - [`SpecialProcessId::SPECIAL_PROC_INIT_RANDOM_NPC_JOBS`] : [`Self::init_random_npc_jobs`]
/// - [`SpecialProcessId::SPECIAL_PROC_GET_RANDOM_NPC_JOB_TYPE`] : [`Self::get_random_npc_job_type`]
/// - [`SpecialProcessId::SPECIAL_PROC_GET_RANDOM_NPC_JOB_SUBTYPE`] : [`Self::get_random_npc_job_subtype`]
/// - [`SpecialProcessId::SPECIAL_PROC_GET_RANDOM_NPC_JOB_STILL_AVAILABLE`] : [`Self::is_random_npc_job_still_available`]
/// - [`SpecialProcessId::SPECIAL_PROC_ACCEPT_RANDOM_NPC_JOB`] : [`Self::accept_random_npc_job`]
/// - [`SpecialProcessId::SPECIAL_PROC_RETURN_DUNGEON`] : [`Self::return_dungeon`]
/// - [`SpecialProcessId::SPECIAL_PROC_NEXT_DAY`] : [`Self::next_day`]
/// - [`SpecialProcessId::SPECIAL_PROC_JUMP_TO_TITLE_SCREEN`] : [`Self::jump_to_title_screen`]
/// - [`SpecialProcessId::SPECIAL_PROC_0x1A`] : [`Self::jump_to_title_screen`]
/// - [`SpecialProcessId::SPECIAL_PROC_RETURN_TO_TITLE_SCREEN`] : [`Self::return_to_title_screen`]
/// - [`SpecialProcessId::SPECIAL_PROC_0x16`] : [`Self::script_special_process_x16`]
/// - [`SpecialProcessId::SPECIAL_PROC_STATUS_UPDATE`] : [`Self::status_update`]
///
/// # Arguments
/// * `param_1` - some struct containing a callback of some sort, only used for special process ID 18
/// * `id` - special process ID
/// * `arg1` - first argument, if relevant? Probably corresponds to the second parameter of
/// [`ScriptOpcodeId::OPCODE_PROCESS_SPECIAL`]
/// * `arg2` - second argument, if relevant? Probably corresponds to the third parameter of
/// [`ScriptOpcodeId::OPCODE_PROCESS_SPECIAL`]
///
/// # Safety
/// The caller must make sure the undefined params are valid for this function.
pub unsafe fn script_special_process_call(
&mut self,
param_1: *mut ffi::undefined4,
id: SpecialProcessId,
arg1: i32,
arg2: i32,
) -> i32 {
ffi::ScriptSpecialProcessCall(param_1, id, arg1, arg2)
}
/// Returns an entry from RECRUITMENT_TABLE_SPECIES.
///
/// # Safety
/// This indexes without doing bounds checking.
pub unsafe fn get_special_recruitment_species(&self, index: i32) -> MonsterSpeciesId {
ffi::GetSpecialRecruitmentSpecies(index)
}
/// Implements SPECIAL_PROC_PREPARE_MENU_ACCEPT_TEAM_MEMBER.
///
/// `idx` is an index into the RECRUITMENT_TABLE_SPECIES.
pub fn prepare_menu_accept_team_member(&mut self, idx: i32) {
unsafe { ffi::PrepareMenuAcceptTeamMember(idx) }
}
/// Implements SPECIAL_PROC_INIT_RANDOM_NPC_JOBS.
///
/// # Arguments
/// * `job_type` - job type? 0 is a random NPC job, 1 is a bottle mission
/// * `param_2` - ???
///
/// # Safety
/// The caller must make sure the undefined params are valid for this function.
pub unsafe fn init_random_npc_jobs(&mut self, job_type: i32, param_2: ffi::undefined2) {
ffi::InitRandomNpcJobs(job_type, param_2)
}
/// Implements SPECIAL_PROC_GET_RANDOM_NPC_JOB_TYPE.
pub fn get_random_npc_job_type(&self) -> i32 {
unsafe { ffi::GetRandomNpcJobType() }
}
/// Implements SPECIAL_PROC_GET_RANDOM_NPC_JOB_SUBTYPE.
pub fn get_random_npc_job_subtype(&self) -> i32 {
unsafe { ffi::GetRandomNpcJobSubtype() }
}
/// Implements SPECIAL_PROC_GET_RANDOM_NPC_JOB_STILL_AVAILABLE.
pub fn is_random_npc_job_still_available(&self) -> bool {
unsafe { ffi::GetRandomNpcJobStillAvailable() > 0 }
}
/// Implements SPECIAL_PROC_ACCEPT_RANDOM_NPC_JOB.
pub fn accept_random_npc_job(&mut self) -> bool {
unsafe { ffi::AcceptRandomNpcJob() > 0 }
}
/// Implements SPECIAL_PROC_RETURN_DUNGEON.
pub fn return_dungeon(&mut self) {
unsafe { ffi::GroundMainReturnDungeon() }
}
/// Implements SPECIAL_PROC_NEXT_DAY.
pub fn next_day(&mut self) {
unsafe { ffi::GroundMainNextDay() }
}
/// Fades the screen out and throws the player to the title screen.
///
/// Implements SPECIAL_PROC_JUMP_TO_TITLE_SCREEN and SPECIAL_PROC_0x1A.
///
/// `arg` is argument value for SPECIAL_PROC_JUMP_TO_TITLE_SCREEN and -1
/// for SPECIAL_PROC_0x1A. It is probably the screen fade out time...?
pub fn jump_to_title_screen(&mut self, arg: i32) -> bool {
unsafe { ffi::JumpToTitleScreen(arg) > 0 }
}
/// Fades the screen out and throws the player to the title screen.
///
/// Implements SPECIAL_PROC_RETURN_TO_TITLE_SCREEN.
pub fn return_to_title_screen(&mut self, fade_duration: u32) -> bool {
unsafe { ffi::ReturnToTitleScreen(fade_duration) > 0 }
}
/// Implements SPECIAL_PROC_0x16.
pub fn script_special_process_x16(&mut self, param_1: bool) {
unsafe { ffi::ScriptSpecialProcess0x16(param_1 as ffi::bool_) }
}
/// Implements SPECIAL_PROC_STATUS_UPDATE.
pub fn status_update(&mut self) {
unsafe { ffi::StatusUpdate() }
}
/// Returns the memory allocation arena for ground mode.
///
/// You can use this with [`crate::allocation::EoSCustomAllocator`].
///
/// # Parameters
/// * `size` - initial memory arena pointer, or null.
/// * `flags` - `MemAlloc` flags.
#[allow(clippy::not_unsafe_ptr_arg_deref)]
pub fn get_alloc_arena_ground(
&self,
arena: *mut ffi::mem_arena,
flags: u32,
) -> *mut ffi::mem_arena {
unsafe { ffi::GetAllocArenaGround(arena, flags) }
}
/// Returns the memory freeing arena for ground mode.
///
/// You can use this with [`crate::allocation::EoSCustomAllocator`].
///
/// # Parameters
/// * `size` - initial memory arena pointer, or null.
/// * `flags` - `MemAlloc` flags.
#[allow(clippy::not_unsafe_ptr_arg_deref)]
pub fn get_free_arena_ground(
&self,
arena: *mut ffi::mem_arena,
flags: u32,
) -> *mut ffi::mem_arena {
unsafe { ffi::GetFreeArenaGround(arena, flags) }
}
/// No description available.
///
/// Note: unverified, ported from Irdkwia's notes
///
/// # Safety
/// Passes the pointers to the game's function, unchecked.
pub unsafe fn load_background_attributes(&mut self, output: *mut c_char, bg_id: i32) {
ffi::LoadBackgroundAttributes(output, bg_id)
}
/// No description available.
///
/// Note: unverified, ported from Irdkwia's notes
///
/// # Safety
/// Passes the pointers to the game's function, unchecked. Contains undefined parameters.
pub unsafe fn load_map_type_10(
&mut self,
buf: *mut c_void,
map_id: i32,
dungeon_info_str: *mut ffi::undefined,
additional_info: ffi::undefined4,
) {
unsafe { ffi::LoadMapType10(buf, map_id, dungeon_info_str, additional_info) }
}
/// No description available.
///
/// Note: unverified, ported from Irdkwia's notes
///
/// # Safety
/// Passes the pointers to the game's function, unchecked. Contains undefined parameters.
pub unsafe fn load_map_type_11(
&mut self,
buf: *mut c_void,
map_id: i32,
dungeon_info_str: *mut ffi::undefined,
additional_info: ffi::undefined4,
) {
unsafe { ffi::LoadMapType11(buf, map_id, dungeon_info_str, additional_info) }
}
/// No description available.
///
/// Note: unverified, ported from Irdkwia's notes
///
/// # Safety
/// Passes the pointers to the game's function, unchecked. Contains undefined parameters.
pub unsafe fn get_special_layout_background(
&mut self,
bg_id: i32,
dungeon_info_str: *mut ffi::undefined,
additional_info: ffi::undefined4,
copy_fixed_room_layout: bool,
) {
unsafe {
ffi::GetSpecialLayoutBackground(
bg_id,
dungeon_info_str,
additional_info,
copy_fixed_room_layout as ffi::bool_,
)
}
}
}