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//! Structs and functions to interact with the data of items in a general context.
use crate::ffi;
/// An IQ Group ID with associated methods to get metadata.
///
/// Use the associated constants or the [`Self::new`] method to get instances of this.
pub type IqGroupId = ffi::iq_group_id;
impl Copy for IqGroupId {}
/// This impl provides general metadata about IQ Groups in the game.
impl IqGroupId {
/// Returns the ID struct for the IQ Group with the given ID.
///
/// # Safety
/// The caller must make sure the ID is valid (refers to an existing IQ Group),
/// otherwise this is UB.
pub const unsafe fn new(id: u32) -> Self {
Self(id)
}
/// Returns the ID of this IQ Group.
pub const fn id(&self) -> u32 {
self.0
}
}
impl From<IqGroupId> for u32 {
fn from(v: IqGroupId) -> Self {
v.0
}
}
/// An IQ Skill ID with associated methods to get metadata.
///
/// Use the associated constants or the [`Self::new`] method to get instances of this.
pub type IqSkillId = ffi::iq_skill_id;
impl Copy for IqSkillId {}
/// This impl provides general metadata about IQ Skills in the game.
impl IqSkillId {
/// Returns the ID struct for the IQ Skill with the given ID.
///
/// # Safety
/// The caller must make sure the ID is valid (refers to an existing IQ Skill),
/// otherwise this is UB.
pub const unsafe fn new(id: u32) -> Self {
Self(id)
}
/// Returns the ID of this IQ Skill.
pub const fn id(&self) -> u32 {
self.0
}
}
impl From<IqSkillId> for u32 {
fn from(v: IqSkillId) -> Self {
v.0
}
}