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//! Code for handling script variables.
use crate::ctypes::c_void;
use crate::ffi;
use crate::ffi::script_var_type;
use alloc::ffi::CString;
use alloc::vec;
use alloc::vec::Vec;
use core::ffi::CStr;
use core::marker::PhantomData;
use core::ptr;
/// A script opcode ID with associated methods to get metadata.
///
/// Use the associated constants or the [`Self::new`] method to get instances of this.
pub type ScriptOpcodeId = ffi::script_opcode_id;
impl Copy for ScriptOpcodeId {}
/// This impl provides general metadata about script opcodes in the game.
impl ScriptOpcodeId {
/// Returns the ID struct for the script opcode with the given ID.
///
/// # Safety
/// The caller must make sure the ID is valid (refers to an existing script opcode),
/// otherwise this is UB.
pub const unsafe fn new(id: u32) -> Self {
Self(id)
}
/// Returns the ID of this script opcode.
pub const fn id(&self) -> u32 {
self.0
}
}
impl From<ScriptOpcodeId> for u32 {
fn from(v: ScriptOpcodeId) -> Self {
v.0
}
}
/// A script variable ID with associated methods to get metadata.
///
/// Use the associated constants or the [`Self::new`] method to get instances of this.
pub type ScriptVariableId = ffi::script_var_id;
impl Copy for ScriptVariableId {}
/// This impl provides general metadata about script variables in the game.
impl ScriptVariableId {
/// Returns the ID struct for the script variable with the given ID.
///
/// # Safety
/// The caller must make sure the ID is valid (refers to an existing script variable),
/// otherwise this is UB.
pub const unsafe fn new(id: u32) -> Self {
Self(id)
}
/// Returns the ID of this script variable.
pub const fn id(&self) -> u32 {
self.0
}
/// Whether or not this variable is a local variable (as opposed to a global one).
fn is_local(&self) -> bool {
self.0 >= ScriptVariableId::VAR_LOCAL0.0
}
}
impl From<ScriptVariableId> for u32 {
fn from(v: ScriptVariableId) -> Self {
v.0
}
}
pub trait AsScriptVariableId {
fn as_id(&self) -> ScriptVariableId;
}
impl AsScriptVariableId for ScriptVariableId {
fn as_id(&self) -> ScriptVariableId {
*self
}
}
/// Value types of script variables.
///
/// You can convert into this from [`script_var_type::Type`] with
/// [`TryInto::try_into`] / [`TryFrom::try_from`].
#[repr(u32)]
#[derive(Copy, Clone, Eq, PartialEq, Debug)]
pub enum ScriptVariableValueType {
None = script_var_type::VARTYPE_NONE,
Bit = script_var_type::VARTYPE_BIT,
String = script_var_type::VARTYPE_STRING,
U8 = script_var_type::VARTYPE_UINT8,
U16 = script_var_type::VARTYPE_UINT16,
U32 = script_var_type::VARTYPE_UINT32,
I8 = script_var_type::VARTYPE_INT8,
I16 = script_var_type::VARTYPE_INT16,
I32 = script_var_type::VARTYPE_INT32,
Special = script_var_type::VARTYPE_SPECIAL,
}
impl TryFrom<script_var_type::Type> for ScriptVariableValueType {
type Error = ();
fn try_from(value: script_var_type::Type) -> Result<Self, Self::Error> {
match value {
script_var_type::VARTYPE_NONE => Ok(ScriptVariableValueType::None),
script_var_type::VARTYPE_BIT => Ok(ScriptVariableValueType::Bit),
script_var_type::VARTYPE_STRING => Ok(ScriptVariableValueType::String),
script_var_type::VARTYPE_UINT8 => Ok(ScriptVariableValueType::U8),
script_var_type::VARTYPE_UINT16 => Ok(ScriptVariableValueType::U16),
script_var_type::VARTYPE_UINT32 => Ok(ScriptVariableValueType::U32),
script_var_type::VARTYPE_INT8 => Ok(ScriptVariableValueType::I8),
script_var_type::VARTYPE_INT16 => Ok(ScriptVariableValueType::I16),
script_var_type::VARTYPE_INT32 => Ok(ScriptVariableValueType::I32),
script_var_type::VARTYPE_SPECIAL => Ok(ScriptVariableValueType::Special),
_ => Err(()),
}
}
}
/// Value of a script variable.
#[derive(Clone, Eq, PartialEq)]
pub enum ScriptVariableValue {
None,
Bit(bool),
String(CString),
U8(u8),
U16(u16),
U32(u32),
I8(i8),
I16(i16),
I32(i32),
Special(i32),
}
impl ScriptVariableValue {
/// Type of this value.
pub fn var_type(&self) -> ScriptVariableValueType {
match self {
ScriptVariableValue::None => ScriptVariableValueType::None,
ScriptVariableValue::Bit(_) => ScriptVariableValueType::Bit,
ScriptVariableValue::String(_) => ScriptVariableValueType::String,
ScriptVariableValue::U8(_) => ScriptVariableValueType::U8,
ScriptVariableValue::U16(_) => ScriptVariableValueType::U16,
ScriptVariableValue::U32(_) => ScriptVariableValueType::U32,
ScriptVariableValue::I8(_) => ScriptVariableValueType::I8,
ScriptVariableValue::I16(_) => ScriptVariableValueType::I16,
ScriptVariableValue::I32(_) => ScriptVariableValueType::I32,
ScriptVariableValue::Special(_) => ScriptVariableValueType::Special,
}
}
/// Returns the value as raw i32. For String, only the first character's value is returned.
pub fn as_raw(&self) -> i32 {
match self {
ScriptVariableValue::None => 0,
ScriptVariableValue::Bit(value) => *value as i32,
ScriptVariableValue::String(value) => {
if value.as_bytes().is_empty() {
0
} else {
value.as_bytes()[0] as i32
}
}
ScriptVariableValue::U8(value) => *value as i32,
ScriptVariableValue::U16(value) => *value as i32,
ScriptVariableValue::U32(value) => *value as i32,
ScriptVariableValue::I8(value) => *value as i32,
ScriptVariableValue::I16(value) => *value as i32,
ScriptVariableValue::I32(value) => *value,
ScriptVariableValue::Special(value) => *value,
}
}
}
/// This trait can be used to simply convert script variable values to their
/// primitive types. See [`ScriptVariableRead::value`] for an example.
pub trait UnwrapScriptVariableValueAs<T> {
/// Force cast the variable into the given type.
///
/// This will panic if:
/// - The type `T` does not match the type represented by the `as_type`.
/// - The `as_type` does not match the type of the value variant.
fn unwrap_as(self, as_type: ScriptVariableValueType) -> T;
}
impl UnwrapScriptVariableValueAs<()> for ScriptVariableValue {
fn unwrap_as(self, as_type: ScriptVariableValueType) {
assert_eq!(
as_type,
ScriptVariableValueType::None,
"Invalid use of `unwrap_as`"
);
match self {
ScriptVariableValue::None => (),
_ => panic!("Invalid use of `unwrap_as`"),
}
}
}
impl UnwrapScriptVariableValueAs<bool> for ScriptVariableValue {
fn unwrap_as(self, as_type: ScriptVariableValueType) -> bool {
assert_eq!(
as_type,
ScriptVariableValueType::Bit,
"Invalid use of `unwrap_as`"
);
match self {
ScriptVariableValue::Bit(v) => v,
_ => panic!("Invalid use of `unwrap_as`"),
}
}
}
impl UnwrapScriptVariableValueAs<CString> for ScriptVariableValue {
fn unwrap_as(self, as_type: ScriptVariableValueType) -> CString {
assert_eq!(
as_type,
ScriptVariableValueType::String,
"Invalid use of `unwrap_as`"
);
match self {
ScriptVariableValue::String(v) => v,
_ => panic!("Invalid use of `unwrap_as`"),
}
}
}
impl UnwrapScriptVariableValueAs<u8> for ScriptVariableValue {
fn unwrap_as(self, as_type: ScriptVariableValueType) -> u8 {
assert_eq!(
as_type,
ScriptVariableValueType::U8,
"Invalid use of `unwrap_as`"
);
match self {
ScriptVariableValue::U8(v) => v,
_ => panic!("Invalid use of `unwrap_as`"),
}
}
}
impl UnwrapScriptVariableValueAs<u16> for ScriptVariableValue {
fn unwrap_as(self, as_type: ScriptVariableValueType) -> u16 {
assert_eq!(
as_type,
ScriptVariableValueType::U16,
"Invalid use of `unwrap_as`"
);
match self {
ScriptVariableValue::U16(v) => v,
_ => panic!("Invalid use of `unwrap_as`"),
}
}
}
impl UnwrapScriptVariableValueAs<u32> for ScriptVariableValue {
fn unwrap_as(self, as_type: ScriptVariableValueType) -> u32 {
assert_eq!(
as_type,
ScriptVariableValueType::U32,
"Invalid use of `unwrap_as`"
);
match self {
ScriptVariableValue::U32(v) => v,
_ => panic!("Invalid use of `unwrap_as`"),
}
}
}
impl UnwrapScriptVariableValueAs<i8> for ScriptVariableValue {
fn unwrap_as(self, as_type: ScriptVariableValueType) -> i8 {
assert_eq!(
as_type,
ScriptVariableValueType::I8,
"Invalid use of `unwrap_as`"
);
match self {
ScriptVariableValue::I8(v) => v,
_ => panic!("Invalid use of `unwrap_as`"),
}
}
}
impl UnwrapScriptVariableValueAs<i16> for ScriptVariableValue {
fn unwrap_as(self, as_type: ScriptVariableValueType) -> i16 {
assert_eq!(
as_type,
ScriptVariableValueType::I16,
"Invalid use of `unwrap_as`"
);
match self {
ScriptVariableValue::I16(v) => v,
_ => panic!("Invalid use of `unwrap_as`"),
}
}
}
impl UnwrapScriptVariableValueAs<i32> for ScriptVariableValue {
fn unwrap_as(self, as_type: ScriptVariableValueType) -> i32 {
assert_eq!(
as_type,
ScriptVariableValueType::I32,
"Invalid use of `unwrap_as`"
);
match self {
ScriptVariableValue::I32(v) => v,
ScriptVariableValue::Special(v) => v,
_ => panic!("Invalid use of `unwrap_as`"),
}
}
}
/// Helper struct for manipulating the global and local script variables.
pub struct ScriptVariables(PhantomData<()>);
impl ScriptVariables {
/// Returns a struct for manipulating global and local script variables.
///
/// # Safety
/// This is unsafe, since it essentially borrows a global mutable variable (`static mut`), see
/// safety rules for `static mut`s.
pub unsafe fn get() -> Self {
Self(PhantomData)
}
/// Initialize the script variable values table (SCRIPT_VARS_VALUES).
///
/// The whole table is first zero-initialized. Then, all script variable values are first
/// initialized to their defaults, after which some of them are overwritten with other
/// hard-coded values.
pub fn init(&mut self) {
// SAFETY: This modifies global data, but it contains primitive values only.
unsafe { ffi::InitScriptVariableValues() }
}
/// Get a reference to the global variable. This must not be used
/// for local variables.
pub fn global_variable(&self, var_id: ScriptVariableId) -> GlobalScriptVariableRef {
assert!(!var_id.is_local());
GlobalScriptVariableRef(var_id, PhantomData)
}
/// Get a mutable reference to the global variable. This must not be used
/// for local variables.
pub fn global_variable_mut(&mut self, var_id: ScriptVariableId) -> GlobalScriptVariableMut {
assert!(!(var_id.is_local()));
GlobalScriptVariableMut(var_id, PhantomData)
}
/// Get a reference to the local variable. This signature
/// will probably update when we know the type of that table.
///
/// # Safety
/// The pointer to the local variable table must be valid.
pub unsafe fn local_variable(
&self,
local_var_vals: *mut c_void,
var_id: ScriptVariableId,
) -> LocalScriptVariableRef {
assert!(var_id.is_local());
LocalScriptVariableRef(local_var_vals, var_id, PhantomData)
}
/// Get a mutable reference to the local variable. This signature
/// will probably update when we know the type of that table.
///
/// # Safety
/// The pointer to the local variable table must be valid.
pub unsafe fn local_variable_mut(
&mut self,
local_var_vals: *mut c_void,
var_id: ScriptVariableId,
) -> LocalScriptVariableMut {
assert!(var_id.is_local());
LocalScriptVariableMut(local_var_vals, var_id, PhantomData)
}
/// Saves event flag script variables (see the code for an exhaustive list) to their respective
/// BACKUP script variables, but only in certain game modes.
///
/// This function prints the debug string "EventFlag BackupGameMode %d" with the game mode.
pub fn event_flag_backup(&mut self) {
unsafe { ffi::EventFlagBackup() }
}
/// Runs EventFlagBackup, then copies the script variable values table (SCRIPT_VARS_VALUES) to
/// the given pointer.
///
/// **Important:** This high-level function assumes that the variable data is 1024 bytes long.
/// Should you somehow extend the table, you should use the low-level
/// [`ffi::DumpScriptVariableValues`] directly.
pub fn dump_script_variable_values(&mut self) -> [u8; 1024] {
let mut data = [0; 1024];
unsafe {
ffi::DumpScriptVariableValues(data.as_mut_ptr() as *mut c_void);
}
data
}
/// Restores the script variable values table (SCRIPT_VARS_VALUES) with the given data.
///
/// **Important:** This high-level function assumes that the variable data is 1024 bytes long.
/// Should you somehow extend the table, you should use the low-level
/// [`ffi::RestoreScriptVariableValues`] directly.
pub fn restore_script_variable_values(&mut self, src: &[u8; 1024]) -> bool {
unsafe { ffi::RestoreScriptVariableValues(force_mut_ptr!(src)) > 0 }
}
/// Initializes an assortment of event flag script variables (see the code for an exhaustive
/// list).
pub fn init_event_flags(&mut self) {
unsafe { ffi::InitEventFlagScriptVars() }
}
/// Initializes most of the SCENARIO_* script variables (except SCENARIO_TALK_BIT_FLAG for some
/// reason). Also initializes the PLAY_OLD_GAME variable.
pub fn init_scenario_script_vars(&mut self) {
unsafe { ffi::InitScenarioScriptVars() }
}
/// Initializes the WORLD_MAP_* script variable values (IDs 0x55-0x57).
pub fn init_world_map_script_vars(&mut self) {
unsafe { ffi::InitWorldMapScriptVars() }
}
pub fn init_dungeon_list_script_vars(&mut self) {
unsafe { ffi::InitDungeonListScriptVars() }
}
/// Allocates a new global progress struct.
///
/// This updates the global pointer and returns a copy of that pointer.
///
/// # Safety
/// Calls to this function may deallocate old global progress structs.
pub unsafe fn global_progress_alloc<'a, 'b>(&'a mut self) -> &'b mut ffi::global_progress
where
'b: 'a,
{
unsafe { &mut *ffi::GlobalProgressAlloc() }
}
/// Zero-initializes the global progress struct.
pub fn reset_global_progress(&mut self) {
unsafe { ffi::ResetGlobalProgress() }
}
/// Saves scenario flag script variables (SCENARIO_SELECT, SCENARIO_MAIN_BIT_FLAG) to their
/// respective BACKUP script variables, but only in certain game modes.
///
/// This function prints the debug string "ScenarioFlag BackupGameMode %d" with the game mode.
pub fn scenario_flag_backup(&mut self) {
unsafe { ffi::ScenarioFlagBackup() }
}
/// Gets the language type.
///
/// This is the value backing the special LANGUAGE_TYPE script variable.
pub fn get_language_type(&self) -> i32 {
unsafe { ffi::GetLanguageType() }
}
/// Returns the current value of the NOTIFY_NOTE script variable.
pub fn get_notify_note(&self) -> bool {
unsafe { ffi::GetNotifyNote() > 0 }
}
/// Sets the current value of the NOTIFY_NOTE script variable.
pub fn set_notify_note(&mut self, value: bool) {
unsafe { ffi::SetNotifyNote(value as ffi::bool_) }
}
/// Gets the value of the GAME_MODE script variable.
pub fn get_game_mode(&self) -> i32 {
unsafe { ffi::GetGameMode() }
}
/// Gets the special episode type from the SPECIAL_EPISODE_TYPE script variable.
pub fn get_special_episode_type(&self) -> i32 {
unsafe { ffi::GetSpecialEpisodeType() }
}
}
/// Reference to a global script variable, see [`ScriptVariableRead`].
pub struct GlobalScriptVariableRef<'a>(ScriptVariableId, PhantomData<&'a ()>);
/// Mutable reference to a global script variable, see
/// [`ScriptVariableRead`] and [`ScriptVariableWrite`].
pub struct GlobalScriptVariableMut<'a>(ScriptVariableId, PhantomData<&'a ()>);
/// Reference to a local script variable, see [`ScriptVariableRead`].
pub struct LocalScriptVariableRef<'a>(*mut c_void, ScriptVariableId, PhantomData<&'a ()>);
/// Mutable reference to a local script variable, see
/// [`ScriptVariableRead`] and [`ScriptVariableWrite`].
pub struct LocalScriptVariableMut<'a>(*mut c_void, ScriptVariableId, PhantomData<&'a ()>);
/// Read actions for script variables.
pub trait ScriptVariableRead: PartialEq + Eq {
#[doc(hidden)]
fn internal_local_var_table(&self) -> *mut c_void;
/// Returns the variable ID
fn id(&self) -> ScriptVariableId;
/// Loads a script variable descriptor for a given ID.
fn descriptor(&self) -> &ffi::script_var {
let mut out = ffi::script_var_desc {
desc: ptr::null_mut(),
value: ptr::null_mut(),
};
unsafe {
ffi::LoadScriptVariableRaw(&mut out, self.internal_local_var_table(), self.id());
let ffi::script_var_desc { desc, .. } = out;
&*desc
}
}
/// Returns whether or not this is a local variable (as opposed to a global one).
fn is_local(&self) -> bool {
self.id().is_local()
}
/// Returns the type of the variable
fn var_type(&self) -> ScriptVariableValueType {
let desc = self.descriptor();
desc.type_
.val()
.try_into()
.expect("The variable has a corrupted type.")
}
/// Returns whether or not the variable is an array.
fn is_array(&self) -> bool {
self.capacity() > 1
}
/// Returns the number of elements in the array or 1 if it's not an array.
fn capacity(&self) -> usize {
let desc = self.descriptor();
desc.n_values as usize
}
/// Returns the name of the variable.
fn name(&self) -> &str {
let desc = self.descriptor();
unsafe {
let c_str = CStr::from_ptr(desc.name);
c_str.to_str().unwrap()
}
}
/// Loads the value of a script variable. If this variable is an array, the value at index 0
/// is returned.
///
/// This will return the value of the variable as a `i32`, no matter the type of the variable.
fn value_raw(&self) -> i32 {
unsafe { ffi::LoadScriptVariableValue(self.internal_local_var_table(), self.id()) }
}
/// Loads the value of a script variable at some index (for script variables that are arrays).
///
/// This will return the value of the variable as a `i32`, no matter the type of the variable.
fn value_raw_indexed(&self, index: i32) -> i32 {
unsafe {
ffi::LoadScriptVariableValueAtIndex(self.internal_local_var_table(), self.id(), index)
}
}
/// Loads the value of a script variable.
///
/// If this variable is an array, the value at index 0 is returned.
/// Special case: If the type is a string, the entire string is returned.
///
/// This will return the value of the variable as an enum variant of [`ScriptVariableValue`],
/// the variant will depend on the type of this variable. You can get the type with
/// [`Self::var_type`] and force a cast with that:
///
/// ```
/// use eos_rs::api::script_vars::{ScriptVariableRead, UnwrapScriptVariableValueAs};
///
/// fn demo(script_var: impl ScriptVariableRead) {
/// // Assuming that `script_var` is a boolean variable. If it isn't, this will panic.
/// let value: bool = script_var.value().unwrap_as(script_var.var_type());
/// }
/// ```
fn value(&self) -> ScriptVariableValue {
let desc = self.descriptor();
let typ: ScriptVariableValueType = desc
.type_
.val()
.try_into()
.expect("The variable has a corrupted type.");
let capacity = desc.n_values as i32;
match typ {
ScriptVariableValueType::None => ScriptVariableValue::None,
ScriptVariableValueType::Bit => ScriptVariableValue::Bit(self.value_raw() > 0),
ScriptVariableValueType::String => unsafe {
ScriptVariableValue::String(CString::from_vec_unchecked(
(0..capacity)
.map(|i| self.value_raw_indexed(i) as u8)
.collect::<Vec<u8>>(),
))
},
ScriptVariableValueType::U8 => ScriptVariableValue::U8(self.value_raw() as u8),
ScriptVariableValueType::U16 => ScriptVariableValue::U16(self.value_raw() as u16),
ScriptVariableValueType::U32 => ScriptVariableValue::U32(self.value_raw() as u32),
ScriptVariableValueType::I8 => ScriptVariableValue::I8(self.value_raw() as i8),
ScriptVariableValueType::I16 => ScriptVariableValue::I16(self.value_raw() as i16),
ScriptVariableValueType::I32 => ScriptVariableValue::I32(self.value_raw()),
ScriptVariableValueType::Special => ScriptVariableValue::Special(self.value_raw()),
}
}
/// Loads the value of a script variable at some index (for script variables that are arrays).
///
/// Panics if the read is out of bounds.
///
/// Special case: If the type is a string, the character at the given position is returned
/// (but still as a valid single-character CString).
///
/// This will return the value of the variable as an enum variant of `ScriptVariableValue`,
/// see [`Self::value`] for more information.
fn value_indexed(&self, index: i32) -> ScriptVariableValue {
let desc = self.descriptor();
let typ = desc
.type_
.val()
.try_into()
.expect("The variable has a corrupted type.");
let capacity = desc.n_values;
assert!(index <= capacity as i32, "Out-of-bounds.");
match typ {
ScriptVariableValueType::None => ScriptVariableValue::None,
ScriptVariableValueType::Bit => {
ScriptVariableValue::Bit(self.value_raw_indexed(index) > 0)
}
ScriptVariableValueType::String => unsafe {
let val = self.value_raw_indexed(index) as u8;
if val == 0 {
return ScriptVariableValue::String(CString::default());
}
ScriptVariableValue::String(CString::from_vec_with_nul_unchecked(vec![val, 0]))
},
ScriptVariableValueType::U8 => {
ScriptVariableValue::U8(self.value_raw_indexed(index) as u8)
}
ScriptVariableValueType::U16 => {
ScriptVariableValue::U16(self.value_raw_indexed(index) as u16)
}
ScriptVariableValueType::U32 => {
ScriptVariableValue::U32(self.value_raw_indexed(index) as u32)
}
ScriptVariableValueType::I8 => {
ScriptVariableValue::I8(self.value_raw_indexed(index) as i8)
}
ScriptVariableValueType::I16 => {
ScriptVariableValue::I16(self.value_raw_indexed(index) as i16)
}
ScriptVariableValueType::I32 => ScriptVariableValue::I32(self.value_raw_indexed(index)),
ScriptVariableValueType::Special => {
ScriptVariableValue::Special(self.value_raw_indexed(index))
}
}
}
/// Loads the sum of all values of the script variable (for script variables that are
/// arrays).
fn sum(&self) -> i32 {
unsafe { ffi::LoadScriptVariableValueSum(self.internal_local_var_table(), self.id()) }
}
/// Checks if two script variables have equal values. For arrays, compares elementwise for the
/// length of the first variable.
///
/// Hint: Implementors of this trait also implement `PartialEq` and `Eq`, so you can use those
/// instead if the underlying type is the same.
fn var_eq<S: AsScriptVariableId>(&self, other: S) -> bool {
if self.id().is_local() != other.as_id().is_local() {
return false;
}
unsafe {
ffi::ScriptVariablesEqual(self.internal_local_var_table(), self.id(), other.as_id()) > 0
}
}
}
impl<T> AsScriptVariableId for T
where
T: ScriptVariableRead,
{
fn as_id(&self) -> ScriptVariableId {
self.id()
}
}
/// Write actions for script variables.
pub trait ScriptVariableWrite: ScriptVariableRead {
/// Zero-initialize the values of the given script variable.
fn zero_init(&mut self, var_id: ScriptVariableId) {
assert!(var_id.is_local());
unsafe { ffi::ZinitScriptVariable(self.internal_local_var_table(), self.id()) }
}
/// Writes the given value to a script variable.
fn write_raw(&mut self, value: i32) {
// SAFETY: The game makes sure the value fits.
unsafe { ffi::SaveScriptVariableValue(self.internal_local_var_table(), self.id(), value) }
}
/// Writes the given value to a script variable at the given index (if this is an array).
///
/// Panics if the write is out of bounds.
fn write_raw_indexed(&mut self, index: i32, value: i32) {
let desc = self.descriptor();
let capacity = desc.n_values;
assert!(index <= capacity as i32, "Out-of-bounds.");
// SAFETY: We make sure the variable in an array, the index is in bound & the game makes sure the value fits.
unsafe {
ffi::SaveScriptVariableValueAtIndex(
self.internal_local_var_table(),
self.id(),
index,
value,
)
}
}
/// Writes the given value to a script variable.
///
/// If this is an array, it's written to position 0.
/// Special case: If the type is a string, the entire string is written. Panics if the string
/// would overflow the array.
///
/// If the value type doesn't match, this panics.
fn write(&mut self, value: ScriptVariableValue) {
let desc = self.descriptor();
let typ = desc
.type_
.val()
.try_into()
.expect("The variable has a corrupted type.");
assert_eq!(
value.var_type(),
typ,
"The type of the value to write doesn't match the variable's type."
);
if let ScriptVariableValue::String(value) = value {
let value = value.as_bytes();
if value.len() > desc.n_values as usize {
panic!("The string to write to the variable is too long.");
}
for (i, b) in value.iter().enumerate() {
self.write_raw_indexed(i as i32, *b as i32)
}
} else {
self.write_raw(value.as_raw())
}
}
/// Writes to the given variable as if it were a scenario variable.
///
/// # Safety
/// You must make sure yourself that this variable is a scenario variable. No bounds or type
/// checking is done.
unsafe fn write_as_scenario(&mut self, value1: u8, value2: u8) {
ffi::SetScenarioScriptVar(self.id(), value1, value2)
}
/// Writes the given value to a script variable (if this is an array).
///
/// Panics if the write is out of bounds.
///
/// If the value type doesn't match, this panics.
///
/// For string type variables, the input value must be a valid single-character CString.
/// Only the character at the specified index is changed.
fn write_indexed(&mut self, index: i32, value: ScriptVariableValue) {
let desc = self.descriptor();
let typ = desc
.type_
.val()
.try_into()
.expect("The variable has a corrupted type.");
assert_eq!(
value.var_type(),
typ,
"The type of the value to write doesn't match the variable's type."
);
let capacity = desc.n_values;
assert!(index <= capacity as i32, "Out-of-bounds.");
self.write_raw_indexed(index, value.as_raw())
}
}
impl<'a> PartialEq for GlobalScriptVariableRef<'a> {
fn eq(&self, other: &Self) -> bool {
unsafe { ffi::ScriptVariablesEqual(ptr::null_mut(), self.0, other.0) > 0 }
}
}
impl<'a> Eq for GlobalScriptVariableRef<'a> {}
impl<'a> ScriptVariableRead for GlobalScriptVariableRef<'a> {
fn internal_local_var_table(&self) -> *mut c_void {
ptr::null_mut()
}
fn id(&self) -> ScriptVariableId {
self.0
}
}
impl<'a> PartialEq for GlobalScriptVariableMut<'a> {
fn eq(&self, other: &Self) -> bool {
unsafe { ffi::ScriptVariablesEqual(ptr::null_mut(), self.0, other.0) > 0 }
}
}
impl<'a> Eq for GlobalScriptVariableMut<'a> {}
impl<'a> ScriptVariableRead for GlobalScriptVariableMut<'a> {
fn internal_local_var_table(&self) -> *mut c_void {
ptr::null_mut()
}
fn id(&self) -> ScriptVariableId {
self.0
}
}
impl<'a> ScriptVariableWrite for GlobalScriptVariableMut<'a> {}
impl<'a> PartialEq for LocalScriptVariableRef<'a> {
fn eq(&self, other: &Self) -> bool {
if self.0 != other.0 {
return false;
}
unsafe { ffi::ScriptVariablesEqual(self.0, self.1, other.1) > 0 }
}
}
impl<'a> Eq for LocalScriptVariableRef<'a> {}
impl<'a> ScriptVariableRead for LocalScriptVariableRef<'a> {
fn internal_local_var_table(&self) -> *mut c_void {
self.0
}
fn id(&self) -> ScriptVariableId {
self.1
}
}
impl<'a> PartialEq for LocalScriptVariableMut<'a> {
fn eq(&self, other: &Self) -> bool {
if self.0 != other.0 {
return false;
}
unsafe { ffi::ScriptVariablesEqual(self.0, self.1, other.1) > 0 }
}
}
impl<'a> Eq for LocalScriptVariableMut<'a> {}
impl<'a> ScriptVariableRead for LocalScriptVariableMut<'a> {
fn internal_local_var_table(&self) -> *mut c_void {
self.0
}
fn id(&self) -> ScriptVariableId {
self.1
}
}
impl<'a> ScriptVariableWrite for LocalScriptVariableMut<'a> {}