Expand description
General gameplay related functions that are always available.
Structs
- Adventure log helper
Enums
- The rank a player scored in the sentry duty (footprint) minigame.
- Move index of a monster, used by some functions.
- Describes an active team setup
Functions
- Applies the IQ boosts from eating a Gummi to the target monster.
- Returns true if there are any accepted missions on the mission list that are of the specified type and take place in the specified dungeon.
- Given a mission struct, clears some of it fields.
- Counts the number of monsters in the active team.
- Returns the number of missions completed.
- Generates the missions displayed on the Job Bulletin Board and the Outlaw Notice Board.
- Attempts to generate a random mission.
- Returns the data of a monster sent into the Explorer Dojo using the “exchange teams” option.
- Returns the data of a monster sent into the Explorer Dojo using the “exchange teams” option.
- Returns the data of the player monster (first slot in Chimecho Assembly).
- Returns the data of the player monster (first slot in Chimecho Assembly), mutably.
- Gets the single-byte language ID of the current program.
- Returns the position on the mission list of the first mission of the specified type that takes place in the specified dungeon.
- Returns the monster ID of the specified monster spawn entry.
- Returns the level of the monster defined in the specified monster spawn entry.
- Returns the data of the partner monster (second slot in Chimecho Assembly).
- Returns the data of the partner monster (second slot in Chimecho Assembly), mutably.
- Appears to get the team’s active party members.
- Returns the number of SOS mails.
- Returns a struct containing information about a team member.
- Returns a struct containing information about a team member.
- Checks whether the specified monster has been attacked by the player at some point in their adventure during an exploration.
- Initializes the main team. If the personality quest was just passed, the data will be taken from there, otherwise the default fallback team will be set.
- Tests whether an IQ skill with a given ID is active.
- Checks if a given monster is on the exploration team (not necessarily the active party)?
- Gets info about the item at a given item table (not sure what this table is…) index.
- Initializes the key wait process.
- Probably related to saving or quicksaving?
- Probably related to saving or quicksaving?
- Implements SPECIAL_PROC_0x3.
- Implements SPECIAL_PROC_0x4.
- Implements SPECIAL_PROC_0x3D.
- Implements SPECIAL_PROC_0x3E.
- Implements SPECIAL_PROC_0x17.
- Marks a dungeon tip as already shown to the player
- Sets the team setup of the currently active party.
- Checks if a dungeon tip has already been shown before or not.