Expand description
High level API.
Modules
- Structs and functions to interact with the data of abilities in a general context.
- Traits, enums, structs and functions related to dungeon mode.
- Structs and functions to interact with the data of dungeons, dungeon groups and fixed rooms in a general context.
- Various enums used by the game.
- Dealing with fixed-point numbers used in the game.
- General gameplay related functions that are always available.
- Traits, structs and functions related to ground mode.
- Traits, structs and functions related to file handling and I/O.
- Structs and functions to interact with the data of items in a general context.
- Structs and functions to interact with the data of items in a general context.
- Math functions.
- Functions for formatting and printing game messages and other “message box” and menu related operations.
- Structs and functions to interact with the data of monsters in a general context.
- Functions related to getting information about monster moves.
- Module for dealing with the load-state of Nintendo DS overlays.
- Handling of packed files.
- Functions for the personality test.
- Functions for generating random numbers.
- Code for handling script variables.
- Handling of SIR0-wrapped files.
- Nintendo DS system & game bootstrapping related functions.
- Top menu / main menu controller.
- Structs and functions to interact with the data of monster types in a general context.
- Handling of WTE files.