Expand description
Nintendo DS system & game bootstrapping related functions.
Functions
- Sets some global flag that maybe indicates a save error?
- Sets some global flag that probably triggers system exit?
- Probably aborts the program with some status code? It seems to serve a similar purpose to the exit(3) function.
- Sets the Interrupt Master Enable (IME) register to 0, which disables all CPU interrupts (even if enabled in the Interrupt Enable (IE) register).
- Sets the Interrupt Master Enable (IME) register to 1, which enables all CPU interrupts (if enabled in the Interrupt Enable (IE) register).
- Supposed to return a debug flag. Just returns 0 in the final binary.
- Supposed to return a debug flag. Just returns 0 in the final binary.
- Get the current (system?) time as an IEEE 754 floating-point number.
- Maybe halts the process display?
- Unpatched this function will always returns true.
- Supposed to set a debug flag. No-op in the final binary.
- Supposed to return a debug flag. No-op in the final binary.
- Probably resumes the sound player if paused?
- Probably related to booting the game?
- Presumably blocks until the program receives an interrupt.