Expand description
Functions related to getting information about monster moves.
Structs
- Range, target and AI data for a move. Values are None, if they are invalid / non-standard.
Enums
- Conditions checked by the AI to determine when a move should be used. It does not affect how the move works.
- Move range.
- Move target (i.e., who does a move affect when used?).
Type Definitions
- A monster move.
- A move ID with associated methods to get metadata.