Expand description
Structs and functions to interact with the data of items in a general context.
Structs
- The player’s bag.
- The player’s inventory in the storage.
- The money that the player is carrying.
- The money that the player is storing at the Duskull Bank.
Type Definitions
- An exclusive item effect ID with associated methods to get metadata.
- An item slot. It has a quantity if it’s stackable and optionally a reference to an entity that holds it.
- An item category ID with associated methods to get metadata.
- An item ID with associated methods to get metadata.