Struct eos_rs::api::items::InventoryStorage
source · pub struct InventoryStorage(_);
Expand description
The player’s inventory in the storage.
Implementations§
source§impl InventoryStorage
impl InventoryStorage
sourcepub unsafe fn get() -> Self
pub unsafe fn get() -> Self
Returns an internal reference to the player’s inventory in the storage. Note that this isn’t a reference to the actual struct in memory (yet).
Safety
This is unsafe, since it essentially borrows a global mutable variable (static mut
), see
safety rules for static mut
s.
sourcepub fn is_full(&self) -> bool
pub fn is_full(&self) -> bool
Special process 0x39.
This is probably is_storage_full: checks if the player’s storage is full.
sourcepub fn count_item_type(&self, item_id: ItemId) -> i32
pub fn count_item_type(&self, item_id: ItemId) -> i32
Count the amount of the specified item in the player’s storage.
sourcepub fn add_item(&mut self, item_id: ItemId, quantity: u16) -> bool
pub fn add_item(&mut self, item_id: ItemId, quantity: u16) -> bool
Adds the specified amount of an item to the player’s bag. Returns whether or not any items could be added.
sourcepub fn remove_item(&mut self, item_id: ItemId, quantity: u16) -> bool
pub fn remove_item(&mut self, item_id: ItemId, quantity: u16) -> bool
Removes (the specified amount…?) of the given item type from the storage.
Auto Trait Implementations§
impl RefUnwindSafe for InventoryStorage
impl Send for InventoryStorage
impl Sync for InventoryStorage
impl Unpin for InventoryStorage
impl UnwindSafe for InventoryStorage
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