pub struct InventoryStorage(_);
Expand description

The player’s inventory in the storage.

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impl InventoryStorage

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pub unsafe fn get() -> Self

Returns an internal reference to the player’s inventory in the storage. Note that this isn’t a reference to the actual struct in memory (yet).

Safety

This is unsafe, since it essentially borrows a global mutable variable (static mut), see safety rules for static muts.

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pub fn is_full(&self) -> bool

Special process 0x39.

This is probably is_storage_full: checks if the player’s storage is full.

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pub fn count_item_type(&self, item_id: ItemId) -> i32

Count the amount of the specified item in the player’s storage.

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pub fn add_item(&mut self, item_id: ItemId, quantity: u16) -> bool

Adds the specified amount of an item to the player’s bag. Returns whether or not any items could be added.

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pub fn remove_item(&mut self, item_id: ItemId, quantity: u16) -> bool

Removes (the specified amount…?) of the given item type from the storage.

Auto Trait Implementations§

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impl RefUnwindSafe for InventoryStorage

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impl Send for InventoryStorage

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impl Sync for InventoryStorage

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impl Unpin for InventoryStorage

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impl UnwindSafe for InventoryStorage

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Az for T

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fn az<Dst>(self) -> Dstwhere T: Cast<Dst>,

Casts the value.
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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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Casts the value.
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