#[repr(C)]
pub struct dungeon_grid_cell {
Show 26 fields pub start_x: i16, pub start_y: i16, pub end_x: i16, pub end_y: i16, pub is_invalid: bool_, pub field_0x9: undefined, pub is_room: bool_, pub is_connected: bool_, pub field_0xc: undefined, pub field_0xd: undefined, pub is_monster_house: bool_, pub field_0xf: undefined, pub is_maze_room: bool_, pub was_merged_into_other_room: bool_, pub is_merged_room: bool_, pub is_connected_to_top: bool_, pub is_connected_to_bottom: bool_, pub is_connected_to_left: bool_, pub is_connected_to_right: bool_, pub should_connect_to_top: bool_, pub should_connect_to_bottom: bool_, pub should_connect_to_left: bool_, pub should_connect_to_right: bool_, pub field_0x1b: undefined, pub flag_imperfect: bool_, pub flag_secondary_structure: bool_,
}

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§start_x: i16§start_y: i16§end_x: i16§end_y: i16§is_invalid: bool_§field_0x9: undefined§is_room: bool_§is_connected: bool_§field_0xc: undefined§field_0xd: undefined§is_monster_house: bool_§field_0xf: undefined§is_maze_room: bool_§was_merged_into_other_room: bool_§is_merged_room: bool_§is_connected_to_top: bool_§is_connected_to_bottom: bool_§is_connected_to_left: bool_§is_connected_to_right: bool_§should_connect_to_top: bool_§should_connect_to_bottom: bool_§should_connect_to_left: bool_§should_connect_to_right: bool_§field_0x1b: undefined§flag_imperfect: bool_§flag_secondary_structure: bool_

Trait Implementations§

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impl Default for dungeon_grid_cell

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl RefUnwindSafe for dungeon_grid_cell

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impl Send for dungeon_grid_cell

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impl Sync for dungeon_grid_cell

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impl Unpin for dungeon_grid_cell

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impl UnwindSafe for dungeon_grid_cell

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impl<T> Any for Twhere T: 'static + ?Sized,

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Casts the value.
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type Error = Infallible

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