Struct eos_rs::ffi::dungeon_restriction
source · #[repr(C)]pub struct dungeon_restriction {
pub _bitfield_align_1: [u8; 0],
pub _bitfield_1: __BindgenBitfieldUnit<[u8; 2]>,
pub unused: u16,
pub max_rescue_attempts: u8,
pub max_items_allowed: u8,
pub max_party_size: u8,
pub field_0x7: undefined,
pub turn_limit_per_floor: u16,
pub field_0xa: undefined,
pub field_0xb: undefined,
}
Fields§
§_bitfield_align_1: [u8; 0]
§_bitfield_1: __BindgenBitfieldUnit<[u8; 2]>
§unused: u16
§max_rescue_attempts: u8
§max_items_allowed: u8
§max_party_size: u8
§field_0x7: undefined
§turn_limit_per_floor: u16
§field_0xa: undefined
§field_0xb: undefined
Implementations§
source§impl dungeon_restriction
impl dungeon_restriction
pub fn f_dungeon_goes_up(&self) -> bool_
pub fn set_f_dungeon_goes_up(&mut self, val: bool_)
pub fn f_enemies_evolve(&self) -> bool_
pub fn set_f_enemies_evolve(&mut self, val: bool_)
pub fn f_enemies_give_exp(&self) -> bool_
pub fn set_f_enemies_give_exp(&mut self, val: bool_)
pub fn f_recruitment_allowed(&self) -> bool_
pub fn set_f_recruitment_allowed(&mut self, val: bool_)
pub fn f_reset_to_level_1(&self) -> bool_
pub fn set_f_reset_to_level_1(&mut self, val: bool_)
pub fn f_money_allowed(&self) -> bool_
pub fn set_f_money_allowed(&mut self, val: bool_)
pub fn f_leader_change_enabled(&self) -> bool_
pub fn set_f_leader_change_enabled(&mut self, val: bool_)
pub fn f_enter_without_saving(&self) -> bool_
pub fn set_f_enter_without_saving(&mut self, val: bool_)
pub fn f_disable_iq_skills(&self) -> bool_
pub fn set_f_disable_iq_skills(&mut self, val: bool_)
pub fn f_no_trap_uncovering(&self) -> bool_
pub fn set_f_no_trap_uncovering(&mut self, val: bool_)
pub fn f_treasure_box_drops(&self) -> bool_
pub fn set_f_treasure_box_drops(&mut self, val: bool_)
pub fn flags_unused(&self) -> u16
pub fn set_flags_unused(&mut self, val: u16)
pub fn new_bitfield_1( f_dungeon_goes_up: bool_, f_enemies_evolve: bool_, f_enemies_give_exp: bool_, f_recruitment_allowed: bool_, f_reset_to_level_1: bool_, f_money_allowed: bool_, f_leader_change_enabled: bool_, f_enter_without_saving: bool_, f_disable_iq_skills: bool_, f_no_trap_uncovering: bool_, f_treasure_box_drops: bool_, flags_unused: u16 ) -> __BindgenBitfieldUnit<[u8; 2]>
Auto Trait Implementations§
impl RefUnwindSafe for dungeon_restriction
impl Send for dungeon_restriction
impl Sync for dungeon_restriction
impl Unpin for dungeon_restriction
impl UnwindSafe for dungeon_restriction
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