#[repr(C)]
pub struct dungeon_restriction { pub _bitfield_align_1: [u8; 0], pub _bitfield_1: __BindgenBitfieldUnit<[u8; 2]>, pub unused: u16, pub max_rescue_attempts: u8, pub max_items_allowed: u8, pub max_party_size: u8, pub field_0x7: undefined, pub turn_limit_per_floor: u16, pub field_0xa: undefined, pub field_0xb: undefined, }

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§_bitfield_align_1: [u8; 0]§_bitfield_1: __BindgenBitfieldUnit<[u8; 2]>§unused: u16§max_rescue_attempts: u8§max_items_allowed: u8§max_party_size: u8§field_0x7: undefined§turn_limit_per_floor: u16§field_0xa: undefined§field_0xb: undefined

Implementations§

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impl dungeon_restriction

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pub fn f_dungeon_goes_up(&self) -> bool_

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pub fn set_f_dungeon_goes_up(&mut self, val: bool_)

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pub fn f_enemies_evolve(&self) -> bool_

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pub fn set_f_enemies_evolve(&mut self, val: bool_)

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pub fn f_enemies_give_exp(&self) -> bool_

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pub fn set_f_enemies_give_exp(&mut self, val: bool_)

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pub fn f_recruitment_allowed(&self) -> bool_

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pub fn set_f_recruitment_allowed(&mut self, val: bool_)

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pub fn f_reset_to_level_1(&self) -> bool_

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pub fn set_f_reset_to_level_1(&mut self, val: bool_)

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pub fn f_money_allowed(&self) -> bool_

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pub fn set_f_money_allowed(&mut self, val: bool_)

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pub fn f_leader_change_enabled(&self) -> bool_

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pub fn set_f_leader_change_enabled(&mut self, val: bool_)

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pub fn f_enter_without_saving(&self) -> bool_

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pub fn set_f_enter_without_saving(&mut self, val: bool_)

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pub fn f_disable_iq_skills(&self) -> bool_

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pub fn set_f_disable_iq_skills(&mut self, val: bool_)

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pub fn f_no_trap_uncovering(&self) -> bool_

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pub fn set_f_no_trap_uncovering(&mut self, val: bool_)

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pub fn f_treasure_box_drops(&self) -> bool_

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pub fn set_f_treasure_box_drops(&mut self, val: bool_)

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pub fn flags_unused(&self) -> u16

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pub fn set_flags_unused(&mut self, val: u16)

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pub fn new_bitfield_1( f_dungeon_goes_up: bool_, f_enemies_evolve: bool_, f_enemies_give_exp: bool_, f_recruitment_allowed: bool_, f_reset_to_level_1: bool_, f_money_allowed: bool_, f_leader_change_enabled: bool_, f_enter_without_saving: bool_, f_disable_iq_skills: bool_, f_no_trap_uncovering: bool_, f_treasure_box_drops: bool_, flags_unused: u16 ) -> __BindgenBitfieldUnit<[u8; 2]>

Auto Trait Implementations§

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impl RefUnwindSafe for dungeon_restriction

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impl Send for dungeon_restriction

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impl Sync for dungeon_restriction

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impl Unpin for dungeon_restriction

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impl UnwindSafe for dungeon_restriction

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