Struct eos_rs::ffi::fixed_room_id
source · #[repr(transparent)]pub struct fixed_room_id(_);
Implementations§
source§impl fixed_room_id
impl fixed_room_id
This impl provides general metadata about fixed rooms in the game.
sourcepub const unsafe fn new(id: u32) -> Self
pub const unsafe fn new(id: u32) -> Self
Returns the ID struct for the fixed room with the given ID.
Safety
The caller must make sure the ID is valid (refers to an existing fixed room), otherwise this is UB.
sourcepub fn is_full_floor_fixed_room(&self, _ov29: &OverlayLoadLease<29>) -> bool
pub fn is_full_floor_fixed_room(&self, _ov29: &OverlayLoadLease<29>) -> bool
Checks if this ID corresponds to a fixed, full-floor layout.
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_NONE: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_BEACH_CAVE_PIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_MT_BRISTLE_PEAK: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_STEAM_CAVE_PEAK: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_AMP_CLEARING: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNDERGROUND_LAKE: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_CRYSTAL_LAKE: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_SEALED_RUIN_PIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_BRINE_CAVE_PIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_OLD_RUINS: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_TEMPORAL_PINNACLE: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_MYSTIFYING_FOREST_CLEARING: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_CREVICE_CAVE_PIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_MIRACLE_SEABED: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_REGICE_CHAMBER: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_REGIROCK_CHAMBER: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_REGISTEEL_CHAMBER: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_REGIGIGAS_CHAMBER: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_SPACIAL_RIFT_BOTTOM: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_DARK_CRATER_PIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_GIANT_VOLCANO_PEAK: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_SHIMMER_DESERT_PIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_MT_AVALANCHE_PEAK: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_BOTTOMLESS_SEA_DEPTHS: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_WORLD_ABYSS_PIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_DEEP_MYSTERY_JUNGLE: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_SKY_STAIRWAY_APEX: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_EMPTY_OCTAGON: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_SKY_PEAK_5TH_STATION_CLEARING: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_SKY_PEAK_SUMMIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_DEEP_STAR_CAVE_SE1: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_STAR_CAVE_PIT_SE1: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_FORTUNE_RAVINE_PIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_BARREN_VALLEY_CLEARING: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_BLACK_SWAMP: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_DARK_ICE_MOUNTAIN_PINNACLE: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_VAST_ICE_MOUNTAIN_PINNACLE: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_BOULDER_QUARRY_CLEARING: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_LIMESTONE_CAVERN_DEPTHS: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UPPER_SPRING_CAVE: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_MIDDLE_SPRING_CAVE: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_SPRING_CAVE_PIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_DEEP_STAR_CAVE: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_BARREN_VALLEY_CLEARING_REVISIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x2C: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x2D: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x2E: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x2F: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x30: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x31: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x32: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x33: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x34: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x35: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x36: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x37: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x38: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x39: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x3A: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x3B: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x3C: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x3D: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x3E: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_TEST: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_EMPTY_RECTANGLE: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_BEACH_CAVE_PIT_REVISIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_MT_BRISTLE_PEAK_REVISIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_STEAM_CAVE_PEAK_REVISIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_AMP_CLEARING_REVISIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNDERGROUND_LAKE_REVISIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_CRYSTAL_LAKE_REVISIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_SEALED_RUIN_PIT_REVISIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_BRINE_CAVE_PIT_REVISIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_OLD_RUINS_REVISIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_TEMPORAL_PINNACLE_REVISIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_REGIGIGAS_CHAMBER_REVISIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_SPACIAL_RIFT_BOTTOM_REVISIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_DARK_CRATER_PIT_REVISIT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x4E: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x4F: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_LABYRINTH_CAVE: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_ZERO_ISLE_NORTH: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_ZERO_ISLE_EAST: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_ZERO_ISLE_WEST: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_ZERO_ISLE_SOUTH: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_ORAN_FOREST: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_MARINE_RESORT: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_SERENITY_RIVER: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_LANDSLIDE_CAVE: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_LUSH_PRAIRIE: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_TINY_MEADOW: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_SURROUNDED_SEA: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_CONCEALED_RUINS: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_LAKE_AFAR: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_HAPPY_OUTLOOK: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_MT_MISTRAL: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_SHIMMER_HILL: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_LOST_WILDERNESS: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_MIDNIGHT_FOREST: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_ZERO_ISLE_CENTER: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_OBLIVION_FOREST: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREACHEROUS_WATERS: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_SOUTHEASTERN_ISLANDS: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_INFERNO_CAVE: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_MIDNIGHT_FOREST_COPY: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_UNUSED_0x69: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0x6A: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_UNUSED_0x6B: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_UNUSED_0x6C: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_UNUSED_0x6D: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_SUBSTITUTE_ROOM: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_GOLDEN_CHAMBER: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_SECRET_BAZAAR: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_SECRET_ROOM: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_TREASURE_MEMO_0: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_TREASURE_MEMO_1: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_TREASURE_MEMO_2: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_3: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_4: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_5: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_6: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_7: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_8: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_9: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_10: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_11: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_12: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_13: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_14: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_15: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_16: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_17: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_18: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_19: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_20: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_21: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_22: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_23: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_24: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_25: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_26: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_27: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_28: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_29: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_TREASURE_MEMO_30: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_MEWTWO_CHALLENGE_FLOOR: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_ENTEI_CHALLENGE_FLOOR: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_RAIKOU_CHALLENGE_FLOOR: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_SUICUNE_CHALLENGE_FLOOR: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_STAR_CAVE_PIT: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_CHALLENGE_LETTER_FLOOR_1: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_CHALLENGE_LETTER_FLOOR_2: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_CHALLENGE_LETTER_FLOOR_3: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_CHALLENGE_LETTER_FLOOR_4: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_CHALLENGE_LETTER_FLOOR_5: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_UNUSED_0x9B: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_UNUSED_0x9C: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_UNUSED_0x9D: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_UNUSED_0x9E: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_UNUSED_0x9F: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_OUTLAW_TEAM_FLOOR_1: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_OUTLAW_TEAM_FLOOR_2: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_OUTLAW_TEAM_FLOOR_3: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_OUTLAW_TEAM_FLOOR_4: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_OUTLAW_TEAM_FLOOR_5: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_SEALED_CHAMBER: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_UNUSED_0xA6: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_UNUSED_0xA7: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_UNUSED_0xA8: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_UNUSED_0xA9: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_CLEAR_SILK_CHAMBER: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_ORANGE_SILK_CHAMBER: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_GREEN_SILK_CHAMBER: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_IRON_SILK_CHAMBER: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_JOY_SEED_CHAMBER_6X: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_FRIEND_BOW_CHAMBER: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_PINK_SILK_CHAMBER: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_GRAY_SILK_CHAMBER: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_PURPLE_SILK_CHAMBER: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_JOY_SEED_CHAMBER_1X: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_ROYAL_SILK_CHAMBER: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_MIRACLE_CHEST_CHAMBER: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_BROWN_SILK_CHAMBER: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_SKY_SILK_CHAMBER: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_GOLD_SILK_CHAMBER: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_BLACK_SILK_CHAMBER: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_JOY_SEED_CHAMBER_2X: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_WONDER_GUMMI_CHAMBER: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_ITEM_CHAMBER_1: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_ITEM_CHAMBER_2: fixed_room_id = _
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impl fixed_room_id
pub const FIXED_WONDER_CHEST_CHAMBER: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_RED_SILK_CHAMBER: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_BLUE_SILK_CHAMBER: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_GRASS_SILK_CHAMBER: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_YELLOW_SILK_CHAMBER: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_REVIVER_SEED_CHAMBER_1: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_REVIVER_SEED_CHAMBER_2: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_EMPTY_SEALED_CHAMBER: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xC6: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xC7: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xC8: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xC9: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xCA: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xCB: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xCC: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xCD: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xCE: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xCF: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xD0: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xD1: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xD2: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xD3: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xD4: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xD5: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xD6: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xD7: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xD8: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xD9: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xDA: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xDB: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_LEGENDARY_EXCLUSIVE_CHAMBER_1: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_LEGENDARY_EXCLUSIVE_CHAMBER_2: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_LEGENDARY_EXCLUSIVE_CHAMBER_3: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_LEGENDARY_EXCLUSIVE_CHAMBER_4: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_LEGENDARY_EXCLUSIVE_CHAMBER_5: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_LEGENDARY_EXCLUSIVE_CHAMBER_6: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_LEGENDARY_EXCLUSIVE_CHAMBER_7: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_LEGENDARY_EXCLUSIVE_CHAMBER_8: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_LEGENDARY_EXCLUSIVE_CHAMBER_9: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_LEGENDARY_EXCLUSIVE_CHAMBER_10: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xE6: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xE7: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xE8: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xE9: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xEA: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xEB: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xEC: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xED: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xEE: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xEF: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xF0: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xF1: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xF2: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xF3: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xF4: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xF5: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xF6: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xF7: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xF8: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xF9: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xFA: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xFB: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xFC: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xFD: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xFE: fixed_room_id = _
source§impl fixed_room_id
impl fixed_room_id
pub const FIXED_UNUSED_0xFF: fixed_room_id = _
Trait Implementations§
source§impl Clone for fixed_room_id
impl Clone for fixed_room_id
source§fn clone(&self) -> fixed_room_id
fn clone(&self) -> fixed_room_id
Returns a copy of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl From<fixed_room_id> for u32
impl From<fixed_room_id> for u32
source§fn from(v: FixedRoomId) -> Self
fn from(v: FixedRoomId) -> Self
Converts to this type from the input type.
source§impl Hash for fixed_room_id
impl Hash for fixed_room_id
source§impl PartialEq<fixed_room_id> for fixed_room_id
impl PartialEq<fixed_room_id> for fixed_room_id
source§fn eq(&self, other: &fixed_room_id) -> bool
fn eq(&self, other: &fixed_room_id) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for fixed_room_id
impl StructuralEq for fixed_room_id
impl StructuralPartialEq for fixed_room_id
Auto Trait Implementations§
impl RefUnwindSafe for fixed_room_id
impl Send for fixed_room_id
impl Sync for fixed_room_id
impl Unpin for fixed_room_id
impl UnwindSafe for fixed_room_id
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CheckedAs for T
impl<T> CheckedAs for T
source§fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
fn checked_as<Dst>(self) -> Option<Dst>where T: CheckedCast<Dst>,
Casts the value.
source§impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere Src: CheckedCast<Dst>,
source§fn checked_cast_from(src: Src) -> Option<Dst>
fn checked_cast_from(src: Src) -> Option<Dst>
Casts the value.
§impl<T, U> Into<U> for Twhere
U: From<T>,
impl<T, U> Into<U> for Twhere U: From<T>,
source§impl<Src, Dst> LosslessTryInto<Dst> for Srcwhere
Dst: LosslessTryFrom<Src>,
impl<Src, Dst> LosslessTryInto<Dst> for Srcwhere Dst: LosslessTryFrom<Src>,
source§fn lossless_try_into(self) -> Option<Dst>
fn lossless_try_into(self) -> Option<Dst>
Performs the conversion.
source§impl<Src, Dst> LossyInto<Dst> for Srcwhere
Dst: LossyFrom<Src>,
impl<Src, Dst> LossyInto<Dst> for Srcwhere Dst: LossyFrom<Src>,
source§fn lossy_into(self) -> Dst
fn lossy_into(self) -> Dst
Performs the conversion.
source§impl<T> OverflowingAs for T
impl<T> OverflowingAs for T
source§fn overflowing_as<Dst>(self) -> (Dst, bool)where
T: OverflowingCast<Dst>,
fn overflowing_as<Dst>(self) -> (Dst, bool)where T: OverflowingCast<Dst>,
Casts the value.
source§impl<Src, Dst> OverflowingCastFrom<Src> for Dstwhere
Src: OverflowingCast<Dst>,
impl<Src, Dst> OverflowingCastFrom<Src> for Dstwhere Src: OverflowingCast<Dst>,
source§fn overflowing_cast_from(src: Src) -> (Dst, bool)
fn overflowing_cast_from(src: Src) -> (Dst, bool)
Casts the value.
source§impl<T> SaturatingAs for T
impl<T> SaturatingAs for T
source§fn saturating_as<Dst>(self) -> Dstwhere
T: SaturatingCast<Dst>,
fn saturating_as<Dst>(self) -> Dstwhere T: SaturatingCast<Dst>,
Casts the value.
source§impl<Src, Dst> SaturatingCastFrom<Src> for Dstwhere
Src: SaturatingCast<Dst>,
impl<Src, Dst> SaturatingCastFrom<Src> for Dstwhere Src: SaturatingCast<Dst>,
source§fn saturating_cast_from(src: Src) -> Dst
fn saturating_cast_from(src: Src) -> Dst
Casts the value.
§impl<T> ToOwned for Twhere
T: Clone,
impl<T> ToOwned for Twhere T: Clone,
§impl<T, U> TryFrom<U> for Twhere
U: Into<T>,
impl<T, U> TryFrom<U> for Twhere U: Into<T>,
§impl<T, U> TryInto<U> for Twhere
U: TryFrom<T>,
impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,
source§impl<T> UnwrappedAs for T
impl<T> UnwrappedAs for T
source§fn unwrapped_as<Dst>(self) -> Dstwhere
T: UnwrappedCast<Dst>,
fn unwrapped_as<Dst>(self) -> Dstwhere T: UnwrappedCast<Dst>,
Casts the value.
source§impl<Src, Dst> UnwrappedCastFrom<Src> for Dstwhere
Src: UnwrappedCast<Dst>,
impl<Src, Dst> UnwrappedCastFrom<Src> for Dstwhere Src: UnwrappedCast<Dst>,
source§fn unwrapped_cast_from(src: Src) -> Dst
fn unwrapped_cast_from(src: Src) -> Dst
Casts the value.
source§impl<T> WrappingAs for T
impl<T> WrappingAs for T
source§fn wrapping_as<Dst>(self) -> Dstwhere
T: WrappingCast<Dst>,
fn wrapping_as<Dst>(self) -> Dstwhere T: WrappingCast<Dst>,
Casts the value.
source§impl<Src, Dst> WrappingCastFrom<Src> for Dstwhere
Src: WrappingCast<Dst>,
impl<Src, Dst> WrappingCastFrom<Src> for Dstwhere Src: WrappingCast<Dst>,
source§fn wrapping_cast_from(src: Src) -> Dst
fn wrapping_cast_from(src: Src) -> Dst
Casts the value.