#[repr(C)]
pub struct script_var_value_table {
Show 103 fields pub version: i32, pub condition: i32, pub position_x: [u32; 3], pub position_y: [u32; 3], pub position_height: [u32; 3], pub recycle_count: u32, pub ground_enter: i16, pub ground_getout: i16, pub ground_map: i16, pub ground_place: i16, pub ground_enter_backup: [i16; 5], pub ground_getout_backup: [i16; 5], pub ground_map_backup: [i16; 5], pub ground_place_backup: [i16; 5], pub dungeon_select: i16, pub dungeon_enter: i16, pub dungeon_enter_mode: i16, pub dungeon_enter_index: i16, pub dungeon_enter_backup: [i16; 5], pub dungeon_enter_mode_backup: [i16; 5], pub dungeon_enter_index_backup: [i16; 5], pub hero_first_kind: i16, pub partner_first_kind: i16, pub random_request_npc03_kind: i16, pub event_local: i16, pub dungeon_event_local: i16, pub item_backup: [i16; 2], pub item_backup_kurekure: [i16; 2], pub item_backup_take: [i16; 2], pub item_backup_get: [i16; 2], pub request_thanks_result_kind: i16, pub request_thanks_result_variation: i16, pub dungeon_enter_frequency: u16, pub dungeon_enter_frequency_backup: [u16; 5], pub scenario_balance_flag: i8, pub scenario_balance_debug: i8, pub hero_talk_kind: i8, pub partner_talk_kind: i8, pub config_color_kind: i8, pub rom_variation: i8, pub special_episode_type: i8, pub position_direction: [i8; 3], pub scenario_select: [u8; 2], pub scenario_main: [u8; 2], pub scenario_side: [u8; 2], pub scenario_sub1: [u8; 2], pub scenario_sub2: [u8; 2], pub scenario_sub3: [u8; 2], pub scenario_sub4: [u8; 2], pub scenario_sub5: [u8; 2], pub scenario_sub6: [u8; 2], pub scenario_sub7: [u8; 2], pub scenario_sub8: [u8; 2], pub crystal_color_01: u8, pub crystal_color_02: u8, pub crystal_color_03: u8, pub compulsory_save_point: u8, pub compulsory_save_point_side: u8, pub scenario_select_backup: [u8; 8], pub ground_enter_link: u8, pub ground_enter_link_backup: [u8; 5], pub dungeon_result: u8, pub ground_start_mode: u8, pub dungeon_result_backup: [u8; 5], pub ground_start_mode_backup: [u8; 5], pub request_clear_count: u8, pub player_kind: u8, pub attendant1_kind: u8, pub attendant2_kind: u8, pub player_kind_backup: [u8; 5], pub attendant1_kind_backup: [u8; 5], pub attendant2_kind_backup: [u8; 5], pub world_map_level: u8, pub lottery_result: u8, pub sub30_spot_level: u8, pub team_rank_event_level: u8, pub play_old_game: u8, pub hero_first_name: [c_char; 10], pub partner_first_name: [c_char; 10], pub _bitfield_align_1: [u8; 0], pub _bitfield_1: __BindgenBitfieldUnit<[u8; 1]>, pub scenario_main_bit_flag: [u8; 16], pub scenario_talk_bit_flag: [u8; 32], pub scenario_main_bit_flag_backup: [u8; 64], pub special_episode_open: [u8; 1], pub special_episode_open_old: [u8; 1], pub special_episode_conquest: [u8; 1], pub performance_progress_list: [u8; 8], pub dungeon_open_list: [u8; 32], pub dungeon_enter_list: [u8; 32], pub dungeon_arrive_list: [u8; 32], pub dungeon_conquest_list: [u8; 32], pub dungeon_present_list: [u8; 32], pub dungeon_request_list: [u8; 32], pub world_map_mark_list_normal: [u8; 40], pub world_map_mark_list_special: [u8; 40], pub station_item_static: [u8; 4], pub station_item_temp: [u8; 4], pub deliver_item_static: [u8; 2], pub deliver_item_temp: [u8; 2], pub _bitfield_align_2: [u8; 0], pub _bitfield_2: __BindgenBitfieldUnit<[u8; 1]>, pub unused: [u8; 332],
}

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§version: i32§condition: i32§position_x: [u32; 3]§position_y: [u32; 3]§position_height: [u32; 3]§recycle_count: u32§ground_enter: i16§ground_getout: i16§ground_map: i16§ground_place: i16§ground_enter_backup: [i16; 5]§ground_getout_backup: [i16; 5]§ground_map_backup: [i16; 5]§ground_place_backup: [i16; 5]§dungeon_select: i16§dungeon_enter: i16§dungeon_enter_mode: i16§dungeon_enter_index: i16§dungeon_enter_backup: [i16; 5]§dungeon_enter_mode_backup: [i16; 5]§dungeon_enter_index_backup: [i16; 5]§hero_first_kind: i16§partner_first_kind: i16§random_request_npc03_kind: i16§event_local: i16§dungeon_event_local: i16§item_backup: [i16; 2]§item_backup_kurekure: [i16; 2]§item_backup_take: [i16; 2]§item_backup_get: [i16; 2]§request_thanks_result_kind: i16§request_thanks_result_variation: i16§dungeon_enter_frequency: u16§dungeon_enter_frequency_backup: [u16; 5]§scenario_balance_flag: i8§scenario_balance_debug: i8§hero_talk_kind: i8§partner_talk_kind: i8§config_color_kind: i8§rom_variation: i8§special_episode_type: i8§position_direction: [i8; 3]§scenario_select: [u8; 2]§scenario_main: [u8; 2]§scenario_side: [u8; 2]§scenario_sub1: [u8; 2]§scenario_sub2: [u8; 2]§scenario_sub3: [u8; 2]§scenario_sub4: [u8; 2]§scenario_sub5: [u8; 2]§scenario_sub6: [u8; 2]§scenario_sub7: [u8; 2]§scenario_sub8: [u8; 2]§crystal_color_01: u8§crystal_color_02: u8§crystal_color_03: u8§compulsory_save_point: u8§compulsory_save_point_side: u8§scenario_select_backup: [u8; 8]§ground_enter_link: u8§ground_enter_link_backup: [u8; 5]§dungeon_result: u8§ground_start_mode: u8§dungeon_result_backup: [u8; 5]§ground_start_mode_backup: [u8; 5]§request_clear_count: u8§player_kind: u8§attendant1_kind: u8§attendant2_kind: u8§player_kind_backup: [u8; 5]§attendant1_kind_backup: [u8; 5]§attendant2_kind_backup: [u8; 5]§world_map_level: u8§lottery_result: u8§sub30_spot_level: u8§team_rank_event_level: u8§play_old_game: u8§hero_first_name: [c_char; 10]§partner_first_name: [c_char; 10]§_bitfield_align_1: [u8; 0]§_bitfield_1: __BindgenBitfieldUnit<[u8; 1]>§scenario_main_bit_flag: [u8; 16]§scenario_talk_bit_flag: [u8; 32]§scenario_main_bit_flag_backup: [u8; 64]§special_episode_open: [u8; 1]§special_episode_open_old: [u8; 1]§special_episode_conquest: [u8; 1]§performance_progress_list: [u8; 8]§dungeon_open_list: [u8; 32]§dungeon_enter_list: [u8; 32]§dungeon_arrive_list: [u8; 32]§dungeon_conquest_list: [u8; 32]§dungeon_present_list: [u8; 32]§dungeon_request_list: [u8; 32]§world_map_mark_list_normal: [u8; 40]§world_map_mark_list_special: [u8; 40]§station_item_static: [u8; 4]§station_item_temp: [u8; 4]§deliver_item_static: [u8; 2]§deliver_item_temp: [u8; 2]§_bitfield_align_2: [u8; 0]§_bitfield_2: __BindgenBitfieldUnit<[u8; 1]>§unused: [u8; 332]

Implementations§

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impl script_var_value_table

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pub fn side02_talk(&self) -> u8

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pub fn set_side02_talk(&mut self, val: u8)

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pub fn side06_room(&self) -> u8

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pub fn set_side06_room(&mut self, val: u8)

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pub fn side08_boss2nd(&self) -> u8

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pub fn set_side08_boss2nd(&mut self, val: u8)

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pub fn side01_boss2nd(&self) -> u8

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pub fn set_side01_boss2nd(&mut self, val: u8)

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pub fn new_bitfield_1( side02_talk: u8, side06_room: u8, side08_boss2nd: u8, side01_boss2nd: u8 ) -> __BindgenBitfieldUnit<[u8; 1]>

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pub fn bit_fuwarante_local(&self) -> u8

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pub fn set_bit_fuwarante_local(&mut self, val: u8)

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pub fn sub30_treasure_discover(&self) -> u8

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pub fn set_sub30_treasure_discover(&mut self, val: u8)

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pub fn sub30_spot_discover(&self) -> u8

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pub fn set_sub30_spot_discover(&mut self, val: u8)

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pub fn sub30_projectp(&self) -> u8

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pub fn set_sub30_projectp(&mut self, val: u8)

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pub fn new_bitfield_2( bit_fuwarante_local: u8, sub30_treasure_discover: u8, sub30_spot_discover: u8, sub30_projectp: u8 ) -> __BindgenBitfieldUnit<[u8; 1]>

Auto Trait Implementations§

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impl RefUnwindSafe for script_var_value_table

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impl Send for script_var_value_table

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impl Sync for script_var_value_table

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impl Unpin for script_var_value_table

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impl UnwindSafe for script_var_value_table

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn overflowing_as<Dst>(self) -> (Dst, bool)where T: OverflowingCast<Dst>,

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