#[repr(C, packed)]pub struct statuses {Show 104 fields
pub roost: bool_,
pub field_0x1: u8,
pub field_0x2: u8,
pub field_0x3: undefined,
pub field_0x4: undefined,
pub field_0x5: undefined,
pub field_0x6: undefined,
pub field_0x7: undefined,
pub field_0x8: undefined,
pub field_0x9: undefined,
pub field_0xa: undefined,
pub wrapped_opponent: *mut entity,
pub field_0xf: undefined,
pub field_0x10: undefined,
pub field_0x11: undefined,
pub field_0x12: undefined,
pub monster_behavior: monster_behavior_8,
pub sleep: u8,
pub sleep_turns: u8,
pub burn: u8,
pub burn_turns: u8,
pub burn_damage_countdown: u8,
pub field_0x19: undefined,
pub field_0x1a: undefined,
pub freeze: u8,
pub field_0x1c: undefined,
pub field_0x1d: undefined,
pub field_0x1e: undefined,
pub field_0x1f: undefined,
pub field_0x20: undefined,
pub field_0x21: undefined,
pub field_0x22: undefined,
pub freeze_turns: u8,
pub freeze_damage_countdown: u8,
pub field_0x25: undefined,
pub field_0x26: undefined,
pub cringe: u8,
pub cringe_turns: u8,
pub bide: u8,
pub bide_turns: u8,
pub bide_move_slot: u8,
pub reflect: u8,
pub reflect_turns: u8,
pub reflect_damage_countdown: u8,
pub curse: u8,
pub field_0x30: undefined,
pub field_0x31: undefined,
pub curse_turns: u8,
pub curse_damage_countdown: u8,
pub field_0x34: undefined,
pub field_0x35: undefined,
pub field_0x36: undefined,
pub leech_seed: u8,
pub field_0x38: undefined,
pub field_0x39: undefined,
pub field_0x3a: undefined,
pub field_0x3b: undefined,
pub field_0x3c: undefined,
pub field_0x3d: undefined,
pub field_0x3e: undefined,
pub field_0x3f: undefined,
pub leech_seed_turns: u8,
pub leech_seed_damage_countdown: u8,
pub field_0x42: undefined,
pub sure_shot: u8,
pub sure_shot_turns: u8,
pub long_toss: u8,
pub invisible: u8,
pub invisible_turns: u8,
pub blinded: u8,
pub blinded_turns: u8,
pub muzzled: u8,
pub muzzled_turns: u8,
pub miracle_eye: u8,
pub miracle_eye_turns: u8,
pub magnet_rise: u8,
pub magnet_rise_turns: u8,
pub power_ears: bool_,
pub scanning: bool_,
pub stair_spotter: bool_,
pub field_0x53: undefined,
pub grudge: bool_,
pub exposed: bool_,
pub field_0x56: undefined,
pub boss_flag: bool_,
pub field_0x58: undefined,
pub field_0x59: undefined,
pub in_action: bool_,
pub terrified: bool_,
pub terrified_turns: u8,
pub perish_song_turns: u8,
pub no_slip_cap_counter: u8,
pub field_0x5f: undefined,
pub field_0x60: undefined,
pub field_0x61: undefined,
pub high_up: bool_,
pub field_0x63: undefined,
pub field_0x64: undefined,
pub field_0x65: undefined,
pub field_0x66: undefined,
pub speed_stage: c_int,
pub speed_up_counters: [u8; 5],
pub speed_down_counters: [u8; 5],
pub stockpile_stage: u8,
}
Fields§
§roost: bool_
§field_0x1: u8
§field_0x2: u8
§field_0x3: undefined
§field_0x4: undefined
§field_0x5: undefined
§field_0x6: undefined
§field_0x7: undefined
§field_0x8: undefined
§field_0x9: undefined
§field_0xa: undefined
§wrapped_opponent: *mut entity
§field_0xf: undefined
§field_0x10: undefined
§field_0x11: undefined
§field_0x12: undefined
§monster_behavior: monster_behavior_8
§sleep: u8
§sleep_turns: u8
§burn: u8
§burn_turns: u8
§burn_damage_countdown: u8
§field_0x19: undefined
§field_0x1a: undefined
§freeze: u8
§field_0x1c: undefined
§field_0x1d: undefined
§field_0x1e: undefined
§field_0x1f: undefined
§field_0x20: undefined
§field_0x21: undefined
§field_0x22: undefined
§freeze_turns: u8
§freeze_damage_countdown: u8
§field_0x25: undefined
§field_0x26: undefined
§cringe: u8
§cringe_turns: u8
§bide: u8
§bide_turns: u8
§bide_move_slot: u8
§reflect: u8
§reflect_turns: u8
§reflect_damage_countdown: u8
§curse: u8
§field_0x30: undefined
§field_0x31: undefined
§curse_turns: u8
§curse_damage_countdown: u8
§field_0x34: undefined
§field_0x35: undefined
§field_0x36: undefined
§leech_seed: u8
§field_0x38: undefined
§field_0x39: undefined
§field_0x3a: undefined
§field_0x3b: undefined
§field_0x3c: undefined
§field_0x3d: undefined
§field_0x3e: undefined
§field_0x3f: undefined
§leech_seed_turns: u8
§leech_seed_damage_countdown: u8
§field_0x42: undefined
§sure_shot: u8
§sure_shot_turns: u8
§long_toss: u8
§invisible: u8
§invisible_turns: u8
§blinded: u8
§blinded_turns: u8
§muzzled: u8
§muzzled_turns: u8
§miracle_eye: u8
§miracle_eye_turns: u8
§magnet_rise: u8
§magnet_rise_turns: u8
§power_ears: bool_
§scanning: bool_
§stair_spotter: bool_
§field_0x53: undefined
§grudge: bool_
§exposed: bool_
§field_0x56: undefined
§boss_flag: bool_
§field_0x58: undefined
§field_0x59: undefined
§in_action: bool_
§terrified: bool_
§terrified_turns: u8
§perish_song_turns: u8
§no_slip_cap_counter: u8
§field_0x5f: undefined
§field_0x60: undefined
§field_0x61: undefined
§high_up: bool_
§field_0x63: undefined
§field_0x64: undefined
§field_0x65: undefined
§field_0x66: undefined
§speed_stage: c_int
§speed_up_counters: [u8; 5]
§speed_down_counters: [u8; 5]
§stockpile_stage: u8
Auto Trait Implementations§
impl RefUnwindSafe for statuses
impl !Send for statuses
impl !Sync for statuses
impl Unpin for statuses
impl UnwindSafe for statuses
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