#[repr(C)]pub struct trap {
pub id: trap_id_8,
pub team: u8,
pub _bitfield_align_1: [u8; 0],
pub _bitfield_1: __BindgenBitfieldUnit<[u8; 1]>,
pub field_0x3: undefined,
}
Fields§
§id: trap_id_8
§team: u8
§_bitfield_align_1: [u8; 0]
§_bitfield_1: __BindgenBitfieldUnit<[u8; 1]>
§field_0x3: undefined
Implementations§
source§impl trap
impl trap
pub fn f_unbreakable(&self) -> bool_
pub fn set_f_unbreakable(&mut self, val: bool_)
pub fn flags_unk1(&self) -> u8
pub fn set_flags_unk1(&mut self, val: u8)
pub fn new_bitfield_1( f_unbreakable: bool_, flags_unk1: u8 ) -> __BindgenBitfieldUnit<[u8; 1]>
Auto Trait Implementations§
impl RefUnwindSafe for trap
impl Send for trap
impl Sync for trap
impl Unpin for trap
impl UnwindSafe for trap
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