pub enum BuiltinDungeonLayoutGenerators {
    Standard {
        width: i32,
        height: i32,
    },
    OuterRing,
    Crossroads,
    Line,
    Cross,
    Beetle,
    OuterRooms {
        width: i32,
        height: i32,
    },
    TwoRoomsMonsterHouse,
    OneRoomMonsterHouse,
}
Expand description

Builtin layout generators.

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Standard

Fields

§width: i32
§height: i32

Broadly speaking, a standard floor is generated as follows:

  1. Generating the grid
  2. Creating a room or hallway anchor in each grid cell
  3. Creating hallways between grid cells
  4. Generating special features (maze room, Kecleon shop, Monster House, extra hallways, room imperfections, secondary structures)
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OuterRing

Floor layout with a 4x2 grid of rooms, surrounded by an outer ring of hallways.

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Crossroads

Floor layout with a mesh of hallways on the interior 3x2 grid, surrounded by a boundary of rooms protruding from the interior like spikes, excluding the corner cells.

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Line

Floor layout with 5 grid cells in a horizontal line.

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Cross

Floor layout with 5 rooms arranged in a cross (“plus sign”) formation.

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Beetle

Floor layout in a “beetle” formation, which is created by taking a 3x3 grid of rooms, connecting the rooms within each row, and merging the central column into one big room.

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OuterRooms

Fields

§width: i32
§height: i32

Floor layout with a ring of rooms on the grid boundary and nothing in the interior.

Note that this is bugged, and won’t properly connect all the rooms together for width < 4.

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TwoRoomsMonsterHouse

Floor layout with two rooms (left and right), one of which is a Monster House.

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OneRoomMonsterHouse

Floor layout with just a large, one-room Monster House.

This is the default layout if dungeon generation fails.

Trait Implementations§

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impl Clone for BuiltinDungeonLayoutGenerators

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fn clone(&self) -> BuiltinDungeonLayoutGenerators

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for BuiltinDungeonLayoutGenerators

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fn default() -> BuiltinDungeonLayoutGenerators

Returns the “default value” for a type. Read more
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impl Copy for BuiltinDungeonLayoutGenerators

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Casts the value.
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