Struct eos_rs::api::dungeon_mode::DungeonTileGridMut
source · pub struct DungeonTileGridMut<'a, const W: usize, const H: usize>(_);
Expand description
See DungeonTileGridRead
and DungeonTileGridWrite
.
Trait Implementations§
source§impl<'a, const W: usize, const H: usize> DungeonTileGridRead<W, H> for DungeonTileGridMut<'a, W, H>
impl<'a, const W: usize, const H: usize> DungeonTileGridRead<W, H> for DungeonTileGridMut<'a, W, H>
source§fn get(&self, x: usize, y: usize) -> Option<&DungeonTile>
fn get(&self, x: usize, y: usize) -> Option<&DungeonTile>
Returns the tile at the given position. Panics if the position is out of bounds.
source§fn iter(&self) -> DungeonTileGridIter<'_, W> ⓘ
fn iter(&self) -> DungeonTileGridIter<'_, W> ⓘ
Iterate over all tiles in the grid, in row-major order (from top-left to bottom-right).
source§impl<'a, const W: usize, const H: usize> DungeonTileGridWrite<W, H> for DungeonTileGridMut<'a, W, H>
impl<'a, const W: usize, const H: usize> DungeonTileGridWrite<W, H> for DungeonTileGridMut<'a, W, H>
source§fn get_mut(&mut self, x: usize, y: usize) -> Option<&mut DungeonTile>
fn get_mut(&mut self, x: usize, y: usize) -> Option<&mut DungeonTile>
Returns the tile at the given position, mutably. Panics if the position is out of bounds.
source§fn insert(&mut self, x: usize, y: usize, tile: DungeonTile)
fn insert(&mut self, x: usize, y: usize, tile: DungeonTile)
Place the given tile at the given position. This overwrites the data of the tile that is
pointed to at this location. Panics if the position is out of bounds.
source§fn iter_mut(&mut self) -> DungeonTileGridIterMut<'_, W> ⓘ
fn iter_mut(&mut self) -> DungeonTileGridIterMut<'_, W> ⓘ
Iterate over all tiles in the grid, in row-major order (from top-left to bottom-right).
Auto Trait Implementations§
impl<'a, const W: usize, const H: usize> RefUnwindSafe for DungeonTileGridMut<'a, W, H>
impl<'a, const W: usize, const H: usize> !Send for DungeonTileGridMut<'a, W, H>
impl<'a, const W: usize, const H: usize> !Sync for DungeonTileGridMut<'a, W, H>
impl<'a, const W: usize, const H: usize> Unpin for DungeonTileGridMut<'a, W, H>
impl<'a, const W: usize, const H: usize> !UnwindSafe for DungeonTileGridMut<'a, W, H>
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